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Design & Simulate
Game Systems

Validate progression, economies, balancing and randomness. Before you ship.

ProgressionEconomyGachaLive OpsPacing

A mental model for iteration

Build

Model your system with nodes, currencies, and variables—readable enough to share, flexible enough to evolve.

Build - Model your system with nodes, currencies, and variables—readable enough to share, flexible enough to evolve.

Simulate

Run thousands of step-by-step playthroughs to reveal distributions, bottlenecks, and edge cases, fast.

Simulate - Run thousands of step-by-step playthroughs to reveal distributions, bottlenecks, and edge cases, fast.

Iterate

Tweak values, rerun instantly, and watch the impact on pacing, economy pressure, and progression curves.

Iterate - Tweak values, rerun instantly, and watch the impact on pacing, economy pressure, and progression curves.

Compare

Compare configurations side-by-side to choose the best trade-offs. Catch-up vs. grind, generosity vs. tension.

Compare - Compare configurations side-by-side to choose the best trade-offs. Catch-up vs. grind, generosity vs. tension.

From first prototype to live balance

Design systems, not spreadsheets

Build game systems visually, using intent-driven building blocks instead of formulas and cell references.

Design systems, not spreadsheets

Explore variations, without rebuilding

Test variations by switching scenarios, without duplicating or rebuilding your model.

Explore variations, without rebuilding

Compare outcomes, not guesses

Run simulations and compare results to understand pacing, variability, and risk before players do.

Compare outcomes, not guesses

Join the GameSim Community

Connect with fellow game designers and developers. Get help, share your work, and stay updated on the latest features.

Help & Support

Get answers to questions about setups, formulas, and workflows.

Share Your Work

Showcase your simulations, exchange feedback, and learn from others.

Stay Updated

Follow development updates, feature previews, and changelogs.