
The Passive Node is, like the End Node, a visual-only node. It can be used to organise your Sims and adding context to what happens. There is one more advanced use for it, which is that it allows you to cleverly use connection types. For example, you can chain multiple chance connections.
Regular Example

Advanced Example

Connectors
1
Inputs
Standard
1
Outputs
Standard
Node executes
Inspector Fields
Each field below is available on this node in the inspector.
FieldTypeDescription
Name
string
The display name of the node
Any string value
Trigger Timer
boolean
When enabled, this node will start a selected timer when it executes
Timer
string
The timer node to trigger. Timer must be on the same layer